Files
o3de/Gems/NvCloth/Code/Source/Utils/MeshAssetHelper.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

39 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Reflect/Model/ModelLodAsset.h>
#include <Utils/AssetHelper.h>
namespace NvCloth
{
//! Helper class to obtain cloth information from a Mesh Asset.
class MeshAssetHelper
: public AssetHelper
{
public:
AZ_RTTI(MeshAssetHelper, "{292066E4-DEB8-47C6-94CA-7BF1D75129F7}", AssetHelper);
explicit MeshAssetHelper(AZ::EntityId entityId);
// AssetHelper overrides ...
void GatherClothMeshNodes(MeshNodeList& meshNodes) override;
bool ObtainClothMeshNodeInfo(
const AZStd::string& meshNode,
MeshNodeInfo& meshNodeInfo,
MeshClothInfo& meshClothInfo) override;
private:
bool CopyDataFromMeshes(
const AZStd::vector<const AZ::RPI::ModelLodAsset::Mesh*>& meshes,
MeshClothInfo& meshClothInfo);
};
} // namespace NvCloth