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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetSelectionModel.h

80 lines
3.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/AssetBrowser/Entries/AssetBrowserEntry.h>
#include <AzToolsFramework/AssetBrowser/Entries/ProductAssetBrowserEntry.h>
#include <AzToolsFramework/AssetBrowser/Search/Filter.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/std/containers/vector.h>
#include <QString>
using namespace AzToolsFramework::AssetBrowser;
namespace AzToolsFramework
{
namespace AssetBrowser
{
//! Used in combination with Asset Browser Picker to configure selection settings and store selection results
class AssetSelectionModel
{
public:
AZ_CLASS_ALLOCATOR(AssetSelectionModel, AZ::SystemAllocator, 0)
AssetSelectionModel();
~AssetSelectionModel() = default;
FilterConstType GetSelectionFilter() const;
void SetSelectionFilter(FilterConstType filter);
FilterConstType GetDisplayFilter() const;
void SetDisplayFilter(FilterConstType filter);
bool GetMultiselect() const;
void SetMultiselect(bool multiselect);
const AZStd::vector<AZ::Data::AssetId>& GetSelectedAssetIds() const;
void SetSelectedAssetIds(const AZStd::vector<AZ::Data::AssetId>& selectedAssetIds);
void SetSelectedAssetId(const AZ::Data::AssetId& selectedAssetId);
void SetDefaultDirectory(AZStd::string_view defaultDirectory);
AZStd::string_view GetDefaultDirectory() const;
AZStd::vector<const AssetBrowserEntry*>& GetResults();
const AssetBrowserEntry* GetResult();
bool IsValid() const;
void SetTitle(const QString& title);
QString GetTitle() const;
static AssetSelectionModel AssetTypeSelection(const AZ::Data::AssetType& assetType, bool multiselect = false);
static AssetSelectionModel AssetTypeSelection(const char* assetTypeName, bool multiselect = false);
static AssetSelectionModel AssetTypesSelection(const AZStd::vector<AZ::Data::AssetType>& assetTypes, bool multiselect = false);
static AssetSelectionModel AssetGroupSelection(const char* group, bool multiselect = false);
static AssetSelectionModel EverythingSelection(bool multiselect = false);
private:
bool m_multiselect;
// some entries like folder should always be displayed, but not always selectable, thus 2 separate filters
FilterConstType m_selectionFilter;
FilterConstType m_displayFilter;
AZStd::vector<AZ::Data::AssetId> m_selectedAssetIds;
AZStd::vector<const AssetBrowserEntry*> m_results;
AZStd::string m_defaultDirectory;
QString m_title;
};
} // namespace AssetBrowser
} // namespace AzToolsFramework