b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
44 lines
1005 B
C++
44 lines
1005 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzFramework/Application/Application.h>
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#include <QCoreApplication>
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#include <PythonBindings.h>
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#include <ProjectManagerWindow.h>
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#endif
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namespace AZ
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{
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class Entity;
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}
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namespace O3DE::ProjectManager
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{
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class Application
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: public AzFramework::Application
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{
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public:
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using AzFramework::Application::Application;
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virtual ~Application();
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bool Init(bool interactive = true);
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bool Run();
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void TearDown();
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private:
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bool InitLog(const char* logName);
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AZStd::unique_ptr<PythonBindings> m_pythonBindings;
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QSharedPointer<QCoreApplication> m_app;
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QSharedPointer<ProjectManagerWindow> m_mainWindow;
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AZ::Entity* m_entity = nullptr;
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};
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}
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