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o3de/Code/Framework/AzFramework/AzFramework/Entity/SliceGameEntityOwnershipSer...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzFramework/Entity/SliceEntityOwnershipService.h>
#include <AzFramework/Entity/SliceGameEntityOwnershipServiceBus.h>
namespace AzFramework
{
class SliceGameEntityOwnershipService
: public SliceEntityOwnershipService
, private SliceGameEntityOwnershipServiceRequestBus::Handler
, private SliceInstantiationResultBus::MultiHandler
{
public:
AZ_CLASS_ALLOCATOR(SliceGameEntityOwnershipService, AZ::SystemAllocator, 0);
explicit SliceGameEntityOwnershipService(const EntityContextId& entityContextId, AZ::SerializeContext* serializeContext);
virtual ~SliceGameEntityOwnershipService();
static void Reflect(AZ::ReflectContext* context);
void Reset() override;
//////////////////////////////////////////////////////////////////////////
// SliceGameEntityOwnershipServiceRequestBus::Handler
SliceInstantiationTicket InstantiateDynamicSlice(const AZ::Data::Asset<AZ::Data::AssetData>& sliceAsset,
const AZ::Transform& worldTransform, const AZ::IdUtils::Remapper<AZ::EntityId>::IdMapper& customIdMapper) override;
void CancelDynamicSliceInstantiation(const SliceInstantiationTicket& ticket) override;
bool DestroyDynamicSliceByEntity(const AZ::EntityId&) override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// SliceInstantiationResultBus::MultiHandler
void OnSlicePreInstantiate(const AZ::Data::AssetId& sliceAssetId, const AZ::SliceComponent::SliceInstanceAddress& instance) override;
void OnSliceInstantiated(const AZ::Data::AssetId& sliceAssetId, const AZ::SliceComponent::SliceInstanceAddress& instance) override;
void OnSliceInstantiationFailed(const AZ::Data::AssetId& sliceAssetId) override;
//////////////////////////////////////////////////////////////////////////
protected:
void CreateRootSlice() override;
private:
void FlushDynamicSliceDeletionList();
/**
* Specifies that a given entity should not be activated by default
* after it is created.
* @param entityId The entity that should not be activated by default.
*/
void MarkEntityForNoActivation(AZ::EntityId entityId);
struct InstantiatingDynamicSliceInfo
{
AZ::Data::Asset<AZ::Data::AssetData> m_asset;
AZ::Transform m_transform;
};
AZStd::unordered_map<SliceInstantiationTicket, InstantiatingDynamicSliceInfo> m_instantiatingDynamicSlices;
SliceInstanceUnorderedSet m_dynamicSlicesToDestroy;
};
}