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o3de/Registry
mbalfour b5e87d3601 Change SerializeContextTools into a ToolsApplication so that it can correctly read in slice data:
- Uses ToolsApplication instead of ComponentApplication so that built-in Editor components are recognized and read in correctly
- Starts up all the DynamicModules immediately so that the System Components are activated, which registers asset handlers and allows asset references to serialize in correctly
- Adds a -specialization command-line flag to specify which project specialization to use (editor, game, etc)
- Removes the filter to ignore unknown classes since they should all now be "known"
- Adds a few gem autoload flags and a null thumbnail service so that Qt and Python systems can be skipped, as they aren't needed for the data conversions and would bring additional overhead and complications
5 years ago
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Platform/Windows Enabled file sharing when AZ::IO::Streamer in tests and when the game is run in DevMode. 5 years ago
AssetProcessorPlatformConfig.setreg Fixes "RC.EXE is DEPRECATED" kinds of messages (#653) 5 years ago
application_options.setreg LYN-2537 AssetBundler updates (#426) 5 years ago
bootstrap.setreg LYN-2537 engine assets (#254) 5 years ago
gem_autoload.serializecontexttools.setreg Change SerializeContextTools into a ToolsApplication so that it can correctly read in slice data: 5 years ago
prefab.tools.setreg LYN-2537 engine assets (#254) 5 years ago
setregbuilder.assetprocessor.setreg LYN-2537 engine assets (#254) 5 years ago
streamer.editor.setreg LYN-2537 engine assets (#254) 5 years ago
streamer.game.setreg LYN-2537 engine assets (#254) 5 years ago
streamer.setreg LYN-2537 engine assets (#254) 5 years ago
streamer.test.setreg LYN-2537 engine assets (#254) 5 years ago