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- Uses ToolsApplication instead of ComponentApplication so that built-in Editor components are recognized and read in correctly - Starts up all the DynamicModules immediately so that the System Components are activated, which registers asset handlers and allows asset references to serialize in correctly - Adds a -specialization command-line flag to specify which project specialization to use (editor, game, etc) - Removes the filter to ignore unknown classes since they should all now be "known" - Adds a few gem autoload flags and a null thumbnail service so that Qt and Python systems can be skipped, as they aren't needed for the data conversions and would bring additional overhead and complications |
5 years ago | |
|---|---|---|
| .. | ||
| Platform/Windows | 5 years ago | |
| AssetProcessorPlatformConfig.setreg | 5 years ago | |
| application_options.setreg | 5 years ago | |
| bootstrap.setreg | 5 years ago | |
| gem_autoload.serializecontexttools.setreg | 5 years ago | |
| prefab.tools.setreg | 5 years ago | |
| setregbuilder.assetprocessor.setreg | 5 years ago | |
| streamer.editor.setreg | 5 years ago | |
| streamer.game.setreg | 5 years ago | |
| streamer.setreg | 5 years ago | |
| streamer.test.setreg | 5 years ago | |