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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftCreateSessionAct...

97 lines
4.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Activity/AWSGameLiftActivityUtils.h>
#include <Activity/AWSGameLiftCreateSessionActivity.h>
#include <AWSGameLiftSessionConstants.h>
namespace AWSGameLift
{
namespace CreateSessionActivity
{
Aws::GameLift::Model::CreateGameSessionRequest BuildAWSGameLiftCreateGameSessionRequest(
const AWSGameLiftCreateSessionRequest& createSessionRequest)
{
Aws::GameLift::Model::CreateGameSessionRequest request;
// Optional attributes
if (!createSessionRequest.m_creatorId.empty())
{
request.SetCreatorId(createSessionRequest.m_creatorId.c_str());
}
if (!createSessionRequest.m_sessionName.empty())
{
request.SetName(createSessionRequest.m_sessionName.c_str());
}
if (!createSessionRequest.m_idempotencyToken.empty())
{
request.SetIdempotencyToken(createSessionRequest.m_idempotencyToken.c_str());
}
AZStd::string propertiesOutput = "";
Aws::Vector<Aws::GameLift::Model::GameProperty> properties;
AWSGameLiftActivityUtils::GetGameProperties(createSessionRequest.m_sessionProperties, properties, propertiesOutput);
if (!properties.empty())
{
request.SetGameProperties(properties);
}
// Required attributes
if (!createSessionRequest.m_aliasId.empty())
{
request.SetAliasId(createSessionRequest.m_aliasId.c_str());
}
if (!createSessionRequest.m_fleetId.empty())
{
request.SetFleetId(createSessionRequest.m_fleetId.c_str());
}
request.SetMaximumPlayerSessionCount(createSessionRequest.m_maxPlayer);
AZ_TracePrintf(AWSGameLiftCreateSessionActivityName,
"Built CreateGameSessionRequest with CreatorId=%s, Name=%s, IdempotencyToken=%s, GameProperties=%s, AliasId=%s, FleetId=%s and MaximumPlayerSessionCount=%d",
request.GetCreatorId().c_str(),
request.GetName().c_str(),
request.GetIdempotencyToken().c_str(),
AZStd::string::format("[%s]", propertiesOutput.c_str()).c_str(),
request.GetAliasId().c_str(),
request.GetFleetId().c_str(),
request.GetMaximumPlayerSessionCount());
return request;
}
AZStd::string CreateSession(
const Aws::GameLift::GameLiftClient& gameliftClient,
const AWSGameLiftCreateSessionRequest& createSessionRequest)
{
AZ_TracePrintf(AWSGameLiftCreateSessionActivityName, "Requesting CreateGameSession against Amazon GameLift service ...");
AZStd::string result = "";
Aws::GameLift::Model::CreateGameSessionRequest request = BuildAWSGameLiftCreateGameSessionRequest(createSessionRequest);
auto createSessionOutcome = gameliftClient.CreateGameSession(request);
AZ_TracePrintf(AWSGameLiftCreateSessionActivityName, "CreateGameSession request against Amazon GameLift service is complete");
if (createSessionOutcome.IsSuccess())
{
result = AZStd::string(createSessionOutcome.GetResult().GetGameSession().GetGameSessionId().c_str());
}
else
{
AZ_Error(AWSGameLiftCreateSessionActivityName, false, AWSGameLiftErrorMessageTemplate,
createSessionOutcome.GetError().GetExceptionName().c_str(), createSessionOutcome.GetError().GetMessage().c_str());
}
return result;
}
bool ValidateCreateSessionRequest(const AzFramework::CreateSessionRequest& createSessionRequest)
{
auto gameliftCreateSessionRequest = azrtti_cast<const AWSGameLiftCreateSessionRequest*>(&createSessionRequest);
return gameliftCreateSessionRequest && gameliftCreateSessionRequest->m_maxPlayer >= 0 &&
(!gameliftCreateSessionRequest->m_aliasId.empty() || !gameliftCreateSessionRequest->m_fleetId.empty());
}
} // namespace CreateSessionActivity
} // namespace AWSGameLift