Files
o3de/Code/Tools/SceneAPI/SceneData/Rules/SkeletonProxyRule.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

105 lines
4.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
#include <SceneAPI/SceneData/Rules/SkeletonProxyRule.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneData
{
void SkeletonProxy::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<SkeletonProxy>()->Version(1)
->Field("jointName", &SkeletonProxy::m_jointName)
->Field("proxyName", &SkeletonProxy::m_proxyName);
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<SkeletonProxy>("Skeleton proxy", "Select the physics mesh for ragdoll or for hit detection.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute("AutoExpand", true)
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->DataElement(Edit::UIHandlers::Default, &SkeletonProxy::m_jointName, "Joint name", "Select the skeleton joint for this proxy.")
->DataElement(Edit::UIHandlers::Default, &SkeletonProxy::m_proxyName, "Proxy name", "Pick the physics mesh.");
}
}
AZ_CLASS_ALLOCATOR_IMPL(SkeletonProxyGroup, SystemAllocator, 0)
void SkeletonProxyGroup::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<SkeletonProxyGroup>()->Version(1)
->Field("proxyMaterial", &SkeletonProxyGroup::m_proxyMaterialName)
->Field("skeletonProxies", &SkeletonProxyGroup::m_skeletonProxies);
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<SkeletonProxyGroup>("Skeleton proxy group", "Related group of skeleton physics proxies.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute("AutoExpand", true)
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->DataElement(Edit::UIHandlers::Default, &SkeletonProxyGroup::m_proxyMaterialName, "Proxy material name", "Name the material for the physics mesh.")
->DataElement(Edit::UIHandlers::Default, &SkeletonProxyGroup::m_skeletonProxies, "Skeleton proxies", "Select the physics mesh for ragdoll or for hit detection.");
}
}
AZ_CLASS_ALLOCATOR_IMPL(SkeletonProxyRule, SystemAllocator, 0)
size_t SkeletonProxyRule::GetProxyGroupCount() const
{
return m_proxyGroups.size();
}
void SkeletonProxyRule::Reflect(ReflectContext* context)
{
SkeletonProxyGroup::Reflect(context);
SkeletonProxy::Reflect(context);
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<SkeletonProxyRule, DataTypes::ISkeletonProxyRule>()->Version(1)
->Field("skeletonProxyGroups", &SkeletonProxyRule::m_proxyGroups);
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<SkeletonProxyRule>("Skeleton proxies", "Select the physics mesh for ragdoll or for hit detection.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute("AutoExpand", true)
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->DataElement(Edit::UIHandlers::Default, &SkeletonProxyRule::m_proxyGroups, "Proxy groups", "Proxy groups");
}
}
} // SceneData
} // SceneAPI
} // AZ