Files
o3de/Code/Editor/EditorViewportCamera.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

38 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <SandboxAPI.h>
namespace AZ
{
class Transform;
class Vector3;
} // namespace AZ
namespace SandboxEditor
{
//! Set the default viewport camera translation/position.
SANDBOX_API void SetDefaultViewportCameraPosition(const AZ::Vector3& position);
//! Set the default viewport camera orientation/rotation.
//! @param pitch Amount of pitch in radians.
//! @param yaw Amount of yaw in radians.
SANDBOX_API void SetDefaultViewportCameraRotation(float pitch, float yaw);
//! Set the camera to interpolate to the given position and orientation.
//! @param position The new position of the camera.
//! @param pitch Amount of pitch in radians.
//! @param yaw Amount of yaw in radians.
SANDBOX_API void InterpolateDefaultViewportCameraToTransform(const AZ::Vector3& position, float pitch, float yaw);
//! Get the default viewport camera transform.
SANDBOX_API AZ::Transform GetDefaultViewportCameraTransform();
} // namespace SandboxEditor