40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#include "Common/GraphicsPipelinePass.h"
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#include "Common/FullscreenPass.h"
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#include "Common/UtilityPasses.h"
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class CScreenSpaceObscurancePass
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: public GraphicsPipelinePass
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{
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public:
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virtual ~CScreenSpaceObscurancePass() {}
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void Init() override;
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void Shutdown() override;
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void Reset() override;
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void Execute();
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private:
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CFullscreenPass m_passObscurance;
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CFullscreenPass m_passFilter;
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CStretchRectPass m_passAlbedoDownsample0;
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CStretchRectPass m_passAlbedoDownsample1;
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CStretchRectPass m_passAlbedoDownsample2;
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CGaussianBlurPass m_passAlbedoBlur;
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};
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