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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/AllocatorManager.h>
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#include <AzFramework/CommandLine/CommandLine.h>
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#include <iostream>
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void OutputArgs(const AzFramework::CommandLine& commandLine)
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{
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std::cout << "Switch List:" << std::endl;
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for (auto& switchPair : commandLine)
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{
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// We strip white space from all of our switch names, so "flush" names will start arguments
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if (!switchPair.m_option.empty())
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{
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std::cout << switchPair.m_option.c_str() << std::endl;
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}
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std::cout << " " << switchPair.m_value.c_str() << std::endl;
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}
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std::cout << "End Switch List:" << std::endl;
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}
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int main(int argc, char** argv)
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{
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AZ::AllocatorInstance<AZ::OSAllocator>::Create();
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AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
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{
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AzFramework::CommandLine commandLine;
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commandLine.Parse(argc, argv);
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OutputArgs(commandLine);
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}
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AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
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AZ::AllocatorInstance<AZ::OSAllocator>::Destroy();
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return 0;
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}
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