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37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <SandboxAPI.h>
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namespace AZ
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{
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class Transform;
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class Vector3;
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} // namespace AZ
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namespace SandboxEditor
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{
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//! Set the default viewport camera translation/position.
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SANDBOX_API void SetDefaultViewportCameraPosition(const AZ::Vector3& position);
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//! Set the default viewport camera orientation/rotation.
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//! @param pitch Amount of pitch in radians.
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//! @param yaw Amount of yaw in radians.
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SANDBOX_API void SetDefaultViewportCameraRotation(float pitch, float yaw);
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//! Set the camera to interpolate to the given position and orientation.
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//! @param position The new position of the camera.
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//! @param pitch Amount of pitch in radians.
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//! @param yaw Amount of yaw in radians.
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SANDBOX_API void InterpolateDefaultViewportCameraToTransform(const AZ::Vector3& position, float pitch, float yaw);
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//! Get the default viewport camera transform.
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SANDBOX_API AZ::Transform GetDefaultViewportCameraTransform();
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} // namespace SandboxEditor
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