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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentExpo...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/Asset/AssetCommon.h>
namespace AZ
{
namespace Render
{
namespace EditorMaterialComponentExporter
{
// Attemts to generate a display label for a material slot by parsing its file name
AZStd::string GetLabelByAssetId(const AZ::Data::AssetId& assetId);
// Generates a destination file path for exporting material source data
AZStd::string GetExportPathByAssetId(const AZ::Data::AssetId& assetId);
struct ExportItem
{
bool m_enabled = true;
bool m_exists = false;
bool m_overwrite = false;
AZ::Data::AssetId m_assetId;
AZStd::string m_exportPath;
};
using ExportItemsContainer = AZStd::vector<ExportItem>;
// Generates and opens a dialog for configuring material data export paths and actions
bool OpenExportDialog(ExportItemsContainer& exportItems);
// Attemts to construct and save material source data from a product asset
bool ExportMaterialSourceData(const ExportItem& exportItem);
} // namespace EditorMaterialComponentExporter
} // namespace Render
} // namespace AZ