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72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/smart_ptr/shared_ptr.h>
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#include <SceneAPI/SceneCore/Containers/RuleContainer.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
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#include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
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namespace AZ
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{
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class ReflectContex;
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namespace SceneAPI
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{
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namespace DataTypes
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{
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class IRule;
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}
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namespace SceneData
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{
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class SkinGroup : public DataTypes::ISkinGroup
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{
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public:
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AZ_RTTI(SkinGroup, "{A3217B13-79EA-4487-9A13-5D382EA9077A}", DataTypes::ISkinGroup);
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AZ_CLASS_ALLOCATOR_DECL
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SkinGroup();
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~SkinGroup() override = default;
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const AZStd::string& GetName() const override;
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void SetName(const AZStd::string& name);
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void SetName(AZStd::string&& name);
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const Uuid& GetId() const override;
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void OverrideId(const Uuid& id);
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Containers::RuleContainer& GetRuleContainer();
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const Containers::RuleContainer& GetRuleContainerConst() const;
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DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override;
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const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override;
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static void Reflect(AZ::ReflectContext* context);
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static bool VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement);
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protected:
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SceneNodeSelectionList m_nodeSelectionList;
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Containers::RuleContainer m_rules;
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AZStd::string m_name;
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Uuid m_id;
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};
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} // SceneData
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} // SceneAPI
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} // AZ
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