51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Serialization/Utils.h>
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#include <AzCore/RTTI/TypeInfo.h>
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#include <AzFramework/Asset/SimpleAsset.h>
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#include "TextureAtlas/TextureAtlas.h"
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namespace TextureAtlasNamespace
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{
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class TextureAtlasNotifications : public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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// Put your public methods here
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//! Listener for new atlases being loaded
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virtual void OnAtlasLoaded(const TextureAtlas* atlas) = 0;
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//! Notify that an atlas is being unloaded
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virtual void OnAtlasUnloaded(const TextureAtlas* atlas) = 0;
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//! Notify that an atlas is being reloaded
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virtual void OnAtlasReloaded(const TextureAtlas* atlas)
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{
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OnAtlasUnloaded(atlas);
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OnAtlasLoaded(atlas);
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};
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};
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using TextureAtlasNotificationBus = AZ::EBus<TextureAtlasNotifications>;
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} // namespace TextureAtlasNamespace
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