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o3de/Gems/TextureAtlas/Code/Include/TextureAtlas/TextureAtlasNotificationBus.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/RTTI/TypeInfo.h>
#include <AzFramework/Asset/SimpleAsset.h>
#include "TextureAtlas/TextureAtlas.h"
namespace TextureAtlasNamespace
{
class TextureAtlasNotifications : public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
// Put your public methods here
//! Listener for new atlases being loaded
virtual void OnAtlasLoaded(const TextureAtlas* atlas) = 0;
//! Notify that an atlas is being unloaded
virtual void OnAtlasUnloaded(const TextureAtlas* atlas) = 0;
//! Notify that an atlas is being reloaded
virtual void OnAtlasReloaded(const TextureAtlas* atlas)
{
OnAtlasUnloaded(atlas);
OnAtlasLoaded(atlas);
};
};
using TextureAtlasNotificationBus = AZ::EBus<TextureAtlasNotifications>;
} // namespace TextureAtlasNamespace