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117 lines
4.6 KiB
CMake
117 lines
4.6 KiB
CMake
# {BEGIN_LICENSE}
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# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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# its licensors.
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#
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# For complete copyright and license terms please see the LICENSE at the root of this
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# distribution (the "License"). All use of this software is governed by the License,
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# or, if provided, by the license below or the license accompanying this file. Do not
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# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# {END_LICENSE}
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# Currently we are in the ${Name}/Code folder: ${CMAKE_CURRENT_LIST_DIR}
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# Get the platform specific folder ${pal_dir} for the current folder: ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}
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# Note: ly_get_list_relative_pal_filename will take care of the details for us, as this may be a restricted platform
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# in which case it will see if that platform is present here or in the restricted folder.
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# i.e. It could here : ${Name}/Code/Platform/<platorm_name> or
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# <restricted_folder>/<platform_name>/${Name}/Code
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ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${o3de_project_restricted_path} ${o3de_project_path} ${o3de_project_name})
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# Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the
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# traits for this platform. Traits for a platform are defines for things like whether or not something in this project
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# is supported by this platform.
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include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
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# Now that we have loaded our project traits for this platform, see if this project is even supported on this platform.
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# If its not supported we just return after including the unsupported.
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if(NOT PAL_TRAIT_${NameUpper}_SUPPORTED)
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return()
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endif()
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# We are on a supported platform, so add the ${Name} target
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# Note: We include the common files and the platform specific files which are set in ${NameLower}_files.cmake and
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# in ${pal_dir}/${NameLower}_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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ly_add_target(
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NAME ${Name}.Static STATIC
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NAMESPACE Gem
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FILES_CMAKE
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${NameLower}_files.cmake
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${pal_dir}/${NameLower}_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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INCLUDE_DIRECTORIES
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::AzGameFramework
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Gem::Atom_AtomBridge.Static
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)
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ly_add_target(
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NAME ${Name} ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
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NAMESPACE Gem
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FILES_CMAKE
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${NameLower}_shared_files.cmake
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${pal_dir}/${NameLower}_shared_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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INCLUDE_DIRECTORIES
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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Gem::${Name}.Static
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AZ::AzCore
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)
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# if enabled, ${Name} is used by all kinds of applications
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ly_create_alias(NAME ${Name}.Builders NAMESPACE Gem TARGETS Gem::${Name})
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ly_create_alias(NAME ${Name}.Tools NAMESPACE Gem TARGETS Gem::${Name})
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ly_create_alias(NAME ${Name}.Clients NAMESPACE Gem TARGETS Gem::${Name})
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ly_create_alias(NAME ${Name}.Servers NAMESPACE Gem TARGETS Gem::${Name})
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################################################################################
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# Gem dependencies
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################################################################################
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# The GameLauncher uses "Clients" gem variants:
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ly_enable_gems(
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PROJECT_NAME ${Name} GEM_FILE enabled_gems.cmake
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TARGETS
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${Name}.GameLauncher
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VARIANTS
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Clients)
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if(PAL_TRAIT_BUILD_HOST_TOOLS)
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# the builder type applications use the "Builders" variants of the enabled gems.
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ly_enable_gems(
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PROJECT_NAME ${Name} GEM_FILE enabled_gems.cmake
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TARGETS
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AssetBuilder
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AssetProcessor
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AssetProcessorBatch
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VARIANTS
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Builders)
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# the Editor applications use the "Tools" variants of the enabled gems.
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ly_enable_gems(
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PROJECT_NAME ${Name} GEM_FILE enabled_gems.cmake
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TARGETS
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Editor
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VARIANTS
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Tools)
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endif()
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if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
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# this property causes it to actually make a ServerLauncher.
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# if you don't want a Server application, you can remove this and the
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# following ly_enable_gems lines.
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set_property(GLOBAL APPEND PROPERTY LY_LAUNCHER_SERVER_PROJECTS ${Name})
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# The ServerLauncher uses the "Servers" variants of enabled gems:
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ly_enable_gems(
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PROJECT_NAME ${Name} GEM_FILE enabled_gems.cmake
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TARGETS
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${Name}.ServerLauncher
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VARIANTS
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Servers)
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endif()
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