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o3de/Gems/VirtualGamepad/Code/Source/VirtualGamepadModule.cpp

59 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "VirtualGamepad_precompiled.h"
#include <AzCore/Memory/SystemAllocator.h>
#include "VirtualGamepadButtonComponent.h"
#include "VirtualGamepadSystemComponent.h"
#include "VirtualGamepadThumbStickComponent.h"
#include <IGem.h>
namespace VirtualGamepad
{
class VirtualGamepadModule
: public CryHooksModule
{
public:
AZ_RTTI(VirtualGamepadModule, "{0454CF83-A35E-443B-A9BE-858EBE9C908F}", CryHooksModule);
AZ_CLASS_ALLOCATOR(VirtualGamepadModule, AZ::SystemAllocator, 0);
VirtualGamepadModule()
: CryHooksModule()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
VirtualGamepadSystemComponent::CreateDescriptor(),
VirtualGamepadButtonComponent::CreateDescriptor(),
VirtualGamepadThumbStickComponent::CreateDescriptor(),
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList{
azrtti_typeid<VirtualGamepadSystemComponent>(),
};
}
};
}
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_VirtualGamepad, VirtualGamepad::VirtualGamepadModule)