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89 lines
3.8 KiB
C++
89 lines
3.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/EBus/EBus.h>
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#include <CrySystemBus.h>
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#include <HeightmapUpdateNotificationBus.h>
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#include <SurfaceData/SurfaceDataModifierRequestBus.h>
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#include <SurfaceData/SurfaceDataProviderRequestBus.h>
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namespace SurfaceData
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{
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class TerrainSurfaceDataSystemConfig
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: public AZ::ComponentConfig
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{
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public:
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AZ_CLASS_ALLOCATOR(TerrainSurfaceDataSystemConfig, AZ::SystemAllocator, 0);
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AZ_RTTI(TerrainSurfaceDataSystemConfig, "{2B93F5E5-5346-47A1-9C4D-EFBC6BDF468F}", AZ::ComponentConfig);
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static void Reflect(AZ::ReflectContext* context);
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};
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/**
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* The system component to serve for the game side queries for surface values
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*/
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class TerrainSurfaceDataSystemComponent
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: public AZ::Component
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, private SurfaceDataProviderRequestBus::Handler
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, private AZ::HeightmapUpdateNotificationBus::Handler
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, private CrySystemEventBus::Handler
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{
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friend class EditorTerrainSurfaceDataSystemComponent;
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TerrainSurfaceDataSystemComponent(const TerrainSurfaceDataSystemConfig&);
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public:
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TerrainSurfaceDataSystemComponent();
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//////////////////////////////////////////////////////////////////////////
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// Component static
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AZ_COMPONENT(TerrainSurfaceDataSystemComponent, "{0C821DA4-6DB1-4860-BE25-CB57B3E3F4D4}", AZ::Component);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services);
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static void Reflect(AZ::ReflectContext* context);
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//////////////////////////////////////////////////////////////////////////
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// Component
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void Activate() override;
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void Deactivate() override;
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bool ReadInConfig(const AZ::ComponentConfig* baseConfig) override;
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bool WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const override;
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//////////////////////////////////////////////////////////////////////////
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// SurfaceDataProviderRequestBus
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void GetSurfacePoints(const AZ::Vector3& inPosition, SurfacePointList& surfacePointList) const;
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////////////////////////////////////////////////////////////////////////////
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// CrySystemEvents
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void OnCrySystemInitialized(ISystem& system, const SSystemInitParams& systemInitParams) override;
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void OnCrySystemShutdown(ISystem& system) override;
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//////////////////////////////////////////////////////////////////////////
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// AZ::HeightmapUpdateNotificationBus
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void HeightmapModified(const AZ::Aabb& bounds) override;
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private:
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void UpdateTerrainData(const AZ::Aabb& dirtyRegion);
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AZ::Aabb GetSurfaceAabb() const;
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SurfaceTagVector GetSurfaceTags() const;
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SurfaceDataRegistryHandle m_providerHandle = InvalidSurfaceDataRegistryHandle;
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TerrainSurfaceDataSystemConfig m_configuration;
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ISystem* m_system = nullptr;
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AZ::Aabb m_terrainBounds = AZ::Aabb::CreateNull();
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AZStd::atomic_bool m_terrainBoundsIsValid{ false };
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};
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}
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