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o3de/Gems/SurfaceData/Code/Source/Editor
Mike Balfour 0be75732cc
Added initial support for nested slices to slice-prefab converter (#881)
Nested slices are now detected, converted into prefabs, and the top-level prefab will get linked to the nested prefabs with the proper number of instances.  However, the nested prefabs won't retain any of the slice override values or parent entity hierarchy.  That will (hopefully) be added in a separate PR.

This also adds support for better relative source paths for nested prefabs.  To support this, the tool now needs to connect/disconnect with the AssetProcessor to be able to turn a slice asset ID into a relative source path, so that nested templates can be looked up and converted correctly.
5 years ago
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EditorSurfaceDataColliderComponent.cpp Initial commit 5 years ago
EditorSurfaceDataColliderComponent.h Initial commit 5 years ago
EditorSurfaceDataShapeComponent.cpp Add newlines to the end of all files 5 years ago
EditorSurfaceDataShapeComponent.h Add newlines to the end of all files 5 years ago
EditorSurfaceDataSystemComponent.cpp Added initial support for nested slices to slice-prefab converter (#881) 5 years ago
EditorSurfaceDataSystemComponent.h Initial commit 5 years ago
EditorSurfaceTagListAsset.cpp Add newlines to the end of all files 5 years ago
EditorSurfaceTagListAsset.h Add newlines to the end of all files 5 years ago