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o3de/Gems/StartingPointInput/Assets/Scripts/Input/pressed.lua

44 lines
1.5 KiB
Lua

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--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "License"). All use of this software is governed by the License,
-- or, if provided, by the license below or the license accompanying this file. Do not
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--
--
----------------------------------------------------------------------------------------------------
local pressed =
{
Properties =
{
IncomingInputEventName = "",
OutgoingGameplayEventName = "",
},
}
function pressed:OnActivate()
local inputBusId = InputEventNotificationId(self.Properties.IncomingInputEventName)
self.inputBus = InputEventNotificationBus.Connect(self, inputBusId)
end
function pressed:OnPressed(floatValue)
GameplayNotificationBus.Event.OnEventBegin(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue)
end
function pressed:OnHeld(floatValue)
end
function pressed:OnReleased(floatValue)
GameplayNotificationBus.Event.OnEventEnd(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue)
end
function pressed:OnDeactivate()
self.inputBus:Disconnect()
end
return pressed