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46 lines
1.7 KiB
Lua
46 lines
1.7 KiB
Lua
----------------------------------------------------------------------------------------------------
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--
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-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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-- its licensors.
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--
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-- For complete copyright and license terms please see the LICENSE at the root of this
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-- distribution (the "License"). All use of this software is governed by the License,
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-- or, if provided, by the license below or the license accompanying this file. Do not
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-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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--
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--
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----------------------------------------------------------------------------------------------------
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local held =
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{
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Properties =
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{
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IncomingInputEventName = "",
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OutgoingGameplayEventName = "",
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},
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}
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function held:OnActivate()
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local inputBusId = InputEventNotificationId(self.Properties.IncomingInputEventName)
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self.inputBus = InputEventNotificationBus.Connect(self, inputBusId)
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end
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function held:OnPressed(floatValue)
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GameplayNotificationBus.Event.OnEventBegin(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue)
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end
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function held:OnHeld(floatValue)
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GameplayNotificationBus.Event.OnEventUpdating(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue)
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end
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function held:OnReleased(floatValue)
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GameplayNotificationBus.Event.OnEventEnd(GameplayNotificationId(self.entityId, self.Properties.OutgoingGameplayEventName, "float"), floatValue)
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end
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function held:OnDeactivate()
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self.inputBus:Disconnect()
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end
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return held
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