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72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/std/smart_ptr/intrusive_ptr.h>
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#include <ScriptEvents/ScriptEvent.h>
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#include <ScriptEvents/ScriptEventsBus.h>
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#include <ScriptEvents/ScriptEventsAsset.h>
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#include <ScriptEvents/ScriptEventDefinition.h>
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#include <ScriptEvents/ScriptEventSystem.h>
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namespace ScriptEvents
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{
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class ScriptEventsSystemComponent
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: public AZ::Component
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{
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public:
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AZ_COMPONENT(ScriptEventsSystemComponent, "{43068F27-B171-4DF4-B583-57CEF3F2AC6C}");
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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protected:
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////////////////////////////////////////////////////////////////////////
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// AZ::Component...
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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// Script Event Assets
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AZStd::unordered_map<ScriptEventKey, AZStd::intrusive_ptr<ScriptEvents::Internal::ScriptEventRegistration>> m_scriptEvents;
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};
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class ScriptEventsSystemComponentRuntimeImpl
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: public ScriptEventsSystemComponentImpl
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{
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public:
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void RegisterAssetHandler() override;
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void UnregisterAssetHandler() override;
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AZStd::unique_ptr<ScriptEventAssetRuntimeHandler> m_assetHandler;
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};
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}
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