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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "precompiled.h"
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#include "CommonSettingsConfigurations.h"
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#include <AzCore/IO/FileIO.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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namespace ScriptCanvasEditor
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{
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AZStd::string GetEditingGameDataFolder()
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{
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const char* resultValue = nullptr;
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AzToolsFramework::AssetSystemRequestBus::BroadcastResult(resultValue, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetAbsoluteDevGameFolderPath);
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if (!resultValue)
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{
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if (AZ::IO::FileIOBase::GetInstance())
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{
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resultValue = AZ::IO::FileIOBase::GetInstance()->GetAlias("@devassets@");
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}
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}
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if (!resultValue)
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{
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resultValue = ".";
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}
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return resultValue;
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}
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}
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