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o3de/Gems/ScriptCanvas/Code/Editor/Utilities/Command.h

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/string/string.h>
namespace ScriptCanvasEditor
{
// Commands are named wrappers around ebus events
class Command
{
public:
//template <typename ...args>
//void Execute(const char* commandName, args&&... parameters);
private:
AZStd::string m_commandName;
AZStd::string m_description;
AZStd::string m_category;
AZStd::string m_iconPath;
};
}