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o3de/Gems/ScriptCanvas/Code/Editor/Model/EntityMimeDataHandler.h

46 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/EntityId.h>
#include <AzCore/Component/Component.h>
#include <GraphCanvas/Components/MimeDataHandlerBus.h>
namespace ScriptCanvasEditor
{
class EntityMimeDataHandler
: public AZ::Component
, protected GraphCanvas::SceneMimeDelegateHandlerRequestBus::Handler
{
public:
AZ_COMPONENT(EntityMimeDataHandler, "{C5557609-DBB6-4ACA-A042-D03844B1EB2B}");
static void Reflect(AZ::ReflectContext* context);
EntityMimeDataHandler();
// SceneMimeDelegateHandlerRequestBus
bool IsInterestedInMimeData(const AZ::EntityId& sceneId, const QMimeData* mimeData) override;
void HandleMove(const AZ::EntityId& sceneId, const QPointF& movePoint, const QMimeData* mimeData) override;
void HandleDrop(const AZ::EntityId& sceneId, const QPointF& dropPoint, const QMimeData* mimeData) override;
void HandleLeave(const AZ::EntityId& sceneId, const QMimeData* mimeData) override;
////
//AZ::Component
void Activate() override;
void Deactivate() override;
};
}