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o3de/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasUndoHelper.h

62 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <ScriptCanvas/Bus/UndoBus.h>
namespace ScriptCanvasEditor
{
class ScriptCanvasMemoryAsset;
// Helper class that provides the implementation for UndoRequestBus
class UndoHelper : UndoRequestBus::Handler
{
public:
UndoHelper(ScriptCanvasMemoryAsset& memoryAsset);
~UndoHelper();
UndoCache* GetSceneUndoCache() override;
UndoData CreateUndoData() override;
void BeginUndoBatch(AZStd::string_view label) override;
void EndUndoBatch() override;
void AddUndo(AzToolsFramework::UndoSystem::URSequencePoint* seqPoint) override;
void AddGraphItemChangeUndo(AZStd::string_view undoLabel) override;
void AddGraphItemAdditionUndo(AZStd::string_view undoLabel) override;
void AddGraphItemRemovalUndo(AZStd::string_view undoLabel) override;
void Undo() override;
void Redo() override;
void Reset() override;
bool IsActive() override;
bool IsIdle() override;
bool CanUndo() const override;
bool CanRedo() const override;
private:
void UpdateCache();
enum class Status
{
Idle,
InUndo
};
Status m_status = Status::Idle;
ScriptCanvasMemoryAsset& m_memoryAsset;
};
}