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63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "precompiled.h"
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#include <AzCore/Serialization/IdUtils.h>
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#include <Editor/Assets/ScriptCanvasAssetReference.h>
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#include <Editor/Assets/ScriptCanvasAssetReferenceContainer.h>
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namespace ScriptCanvasEditor
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{
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void ScriptCanvasAssetReference::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ScriptCanvasAssetReference>()
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->DataContainer<ScriptCanvasAssetReferenceContainer>()
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;
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}
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}
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ScriptCanvasAssetReference::ScriptCanvasAssetReference(AZ::Data::Asset<ScriptCanvasAsset> sliceAsset, bool storeInObjectStream)
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{
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SetAsset(sliceAsset);
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SetAssetDataStoredInternally(storeInObjectStream);
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}
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void ScriptCanvasAssetReference::SetAsset(AZ::Data::Asset<ScriptCanvasAsset> sliceAsset)
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{
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m_asset = sliceAsset;
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}
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const AZ::Data::Asset<ScriptCanvasAsset>& ScriptCanvasAssetReference::GetAsset() const
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{
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return m_asset;
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}
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AZ::Data::Asset<ScriptCanvasAsset>& ScriptCanvasAssetReference::GetAsset()
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{
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return m_asset;
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}
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void ScriptCanvasAssetReference::SetAssetDataStoredInternally(bool storeInObjectStream)
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{
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m_storeInObjectStream = storeInObjectStream;
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}
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bool ScriptCanvasAssetReference::GetAssetDataStoredInternally() const
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{
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return m_storeInObjectStream;
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}
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}
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