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o3de/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetReference.cpp

63 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include <AzCore/Serialization/IdUtils.h>
#include <Editor/Assets/ScriptCanvasAssetReference.h>
#include <Editor/Assets/ScriptCanvasAssetReferenceContainer.h>
namespace ScriptCanvasEditor
{
void ScriptCanvasAssetReference::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<ScriptCanvasAssetReference>()
->DataContainer<ScriptCanvasAssetReferenceContainer>()
;
}
}
ScriptCanvasAssetReference::ScriptCanvasAssetReference(AZ::Data::Asset<ScriptCanvasAsset> sliceAsset, bool storeInObjectStream)
{
SetAsset(sliceAsset);
SetAssetDataStoredInternally(storeInObjectStream);
}
void ScriptCanvasAssetReference::SetAsset(AZ::Data::Asset<ScriptCanvasAsset> sliceAsset)
{
m_asset = sliceAsset;
}
const AZ::Data::Asset<ScriptCanvasAsset>& ScriptCanvasAssetReference::GetAsset() const
{
return m_asset;
}
AZ::Data::Asset<ScriptCanvasAsset>& ScriptCanvasAssetReference::GetAsset()
{
return m_asset;
}
void ScriptCanvasAssetReference::SetAssetDataStoredInternally(bool storeInObjectStream)
{
m_storeInObjectStream = storeInObjectStream;
}
bool ScriptCanvasAssetReference::GetAssetDataStoredInternally() const
{
return m_storeInObjectStream;
}
}