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o3de/Gems/ScriptCanvas/Code/Asset/EditorAssetSystemComponent.h

88 lines
4.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include "EditorAssetConversionBus.h"
#include <AzToolsFramework/AssetBrowser/AssetBrowserBus.h>
#include <ScriptCanvas/Asset/AssetRegistry.h>
#include <ScriptCanvas/Grammar/GrammarContext.h>
#include <ScriptCanvas/Grammar/GrammarContextBus.h>
#include <ScriptCanvas/Translation/TranslationContext.h>
#include <ScriptCanvas/Translation/TranslationContextBus.h>
#include <ScriptCanvas/Translation/Translation.h>
namespace ScriptCanvasEditor
{
class ScriptCanvasAsset;
class ScriptCanvasFunctionAsset;
class EditorAssetSystemComponent
: public AZ::Component
, public EditorAssetConversionBus::Handler
, public ScriptCanvas::Grammar::RequestBus::Handler
, public ScriptCanvas::Translation::RequestBus::Handler
, private AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler
{
public:
AZ_COMPONENT(EditorAssetSystemComponent, "{2FB1C848-B863-4562-9C4B-01E18BD61583}");
EditorAssetSystemComponent() = default;
~EditorAssetSystemComponent() override;
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
////////////////////////////////////////////////////////////////////////
// AZ::Component...
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// AzToolsFramework::AssetBrowser::AssetBrowserInteractionNotificationBus::Handler...
void AddSourceFileOpeners(const char* fullSourceFileName, const AZ::Uuid& sourceUuid, AzToolsFramework::AssetBrowser::SourceFileOpenerList& openers) override;
////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// EditorAssetConversionBus::Handler...
AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset> LoadAsset(AZStd::string_view graphPath) override;
AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasFunctionAsset> LoadFunctionAsset(AZStd::string_view graphPath) override;
AZ::Outcome<AZ::Data::Asset<ScriptCanvas::RuntimeAsset>, AZStd::string> CreateRuntimeAsset(const AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset>& editAsset) override;
AZ::Outcome<AZ::Data::Asset<ScriptCanvas::SubgraphInterfaceAsset>, AZStd::string> CreateFunctionRuntimeAsset(const AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasFunctionAsset>& editAsset) override;
AZ::Outcome<ScriptCanvas::Translation::LuaAssetResult, AZStd::string> CreateLuaAsset(const AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset>& editAsset, AZStd::string_view graphPathForRawLuaFile) override;
//////////////////////////////////////////////////////////////////////////
// ScriptCanvas::Grammar::RequestBus::Handler...
ScriptCanvas::Grammar::Context* GetGrammarContext() override;
// ScriptCanvas::Translation::RequestBus::Handler...
ScriptCanvas::Translation::Context* GetTranslationContext() override;
ScriptCanvas::AssetRegistry& GetAssetRegistry();
private:
ScriptCanvas::AssetRegistry m_editorAssetRegistry;
ScriptCanvas::Translation::Context m_translationContext;
ScriptCanvas::Grammar::Context m_grammarContext;
EditorAssetSystemComponent(const EditorAssetSystemComponent&) = delete;
};
}