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o3de/Gems/SceneLoggingExample/Code/Processors/LoadingTrackingProcessor.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
namespace SceneLoggingExample
{
// The LoadingTrackingProcessor class demonstrates how to listen to EBus events that start
// and finalize the loading of scene files (such as .fbx files) and the manifest (.assetinfo
// file). It also shows the Call Processor events that can be fired during loading.
class LoadingTrackingProcessor
: public AZ::SceneAPI::SceneCore::LoadingComponent
, public AZ::SceneAPI::Events::AssetImportRequestBus::Handler
{
public:
AZ_COMPONENT(LoadingTrackingProcessor, "{E5E65E21-0BCD-4874-84B8-22E10CCAEE94}", AZ::SceneAPI::SceneCore::LoadingComponent);
LoadingTrackingProcessor();
~LoadingTrackingProcessor() override = default;
void Activate() override;
void Deactivate() override;
static void Reflect(AZ::ReflectContext* context);
AZ::SceneAPI::Events::ProcessingResult PrepareForAssetLoading(AZ::SceneAPI::Containers::Scene& scene,
RequestingApplication requester) override;
AZ::SceneAPI::Events::LoadingResult LoadAsset(AZ::SceneAPI::Containers::Scene& scene,
const AZStd::string& path, const AZ::Uuid& guid, RequestingApplication requester) override;
void FinalizeAssetLoading(AZ::SceneAPI::Containers::Scene& scene, RequestingApplication requester);
AZ::SceneAPI::Events::ProcessingResult UpdateManifest(AZ::SceneAPI::Containers::Scene& scene, ManifestAction action,
RequestingApplication requester) override;
uint8_t GetPriority() const override;
AZ::SceneAPI::Events::ProcessingResult ContextCallback(AZ::SceneAPI::Events::ICallContext& context);
};
} // namespace SceneLoggingExample