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71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/IGroup.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace SceneLoggingExample
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{
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// The LoggingGroup class contains the settings that will be interpreted by the exporter.
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// Groups typically contain settings and information only. They rarely implement any advanced logic.
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//
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// Groups tend to have a one-to-one relationship to the target format. For example, every mesh group
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// will produce a .cgf file in the cache. Groups also aim to be the most basic form of the required data,
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// providing the minimum information that is needed to create a valid product in the cache.
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//
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// To further fine tune the group, you can add rules (also called modifiers). For example, you can add a rule to
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// control the world matrix.
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class LoggingGroup : public AZ::SceneAPI::DataTypes::IGroup
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{
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public:
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LoggingGroup();
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~LoggingGroup() override = default;
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AZ_RTTI(LoggingGroup, "{A5ECF95D-2E84-4574-BF93-09E469E2BA4E}", AZ::SceneAPI::DataTypes::IGroup);
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AZ_CLASS_ALLOCATOR(LoggingGroup, AZ::SystemAllocator, 0);
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static void Reflect(AZ::ReflectContext* context);
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void SetName(const AZStd::string& name);
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void SetName(AZStd::string&& name);
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const AZStd::string& GetName() const override;
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const AZ::Uuid& GetId() const override;
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AZ::SceneAPI::Containers::RuleContainer& GetRuleContainer() override;
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const AZ::SceneAPI::Containers::RuleContainer& GetRuleContainerConst() const override;
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const AZStd::string& GetGraphLogRoot() const;
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bool DoesLogGraph() const;
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bool DoesLogProcessingEvents() const;
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void ShouldLogProcessingEvents(bool state);
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protected:
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AZ::SceneAPI::Containers::RuleContainer m_ruleContainer;
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AZStd::string m_groupName;
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AZStd::string m_graphLogRoot;
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AZ::Uuid m_id;
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bool m_logProcessingEvents;
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static const char* s_disabledOption;
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};
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} // namespace SceneLoggingExample
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