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The multiplayer unit tests created a SpawnableSystemComponent without an application to provide the Serialize Context. This caused an assert which failed the unit tests. Since the entity spawning system doesn't seem to be directly used the component was removed. |
5 years ago | |
|---|---|---|
| .. | ||
| IMultiplayerConnectionMock.h | 5 years ago | |
| Main.cpp | 5 years ago | |
| MainTools.cpp | 5 years ago | |
| MultiplayerSystemTests.cpp | 5 years ago | |
| PrefabProcessingTests.cpp | 5 years ago | |
| RewindableContainerTests.cpp | 5 years ago | |
| RewindableObjectTests.cpp | 5 years ago | |