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o3de/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugModule.cpp

37 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Source/Multiplayer_precompiled.h>
#include <Source/Debug/MultiplayerDebugModule.h>
#include <Source/Debug/MultiplayerDebugSystemComponent.h>
namespace Multiplayer
{
MultiplayerDebugModule::MultiplayerDebugModule()
: AZ::Module()
{
m_descriptors.insert(m_descriptors.end(), {
MultiplayerDebugSystemComponent::CreateDescriptor(),
});
}
AZ::ComponentTypeList MultiplayerDebugModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList
{
azrtti_typeid<MultiplayerDebugSystemComponent>(),
};
}
}
AZ_DECLARE_MODULE_CLASS(Gem_Multiplayer_Imgui, Multiplayer::MultiplayerDebugModule);