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o3de/Gems/LandscapeCanvas/Code/Source/LandscapeCanvasEditorModule...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
#include <LandscapeCanvasEditorModule.h>
#include <EditorLandscapeCanvasComponent.h>
#include <LandscapeCanvasSystemComponent.h>
namespace LandscapeCanvas
{
LandscapeCanvasEditorModule::LandscapeCanvasEditorModule()
{
m_descriptors.insert(m_descriptors.end(), {
LandscapeCanvasSystemComponent::CreateDescriptor(),
EditorLandscapeCanvasComponent::CreateDescriptor()
});
}
AZ::ComponentTypeList LandscapeCanvasEditorModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList{
azrtti_typeid<LandscapeCanvasSystemComponent>(),
};
}
}
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(LandscapeCanvas_19c2b2d5018940108baf252934b8e6bf, LandscapeCanvas::LandscapeCanvasEditorModule)