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110 lines
4.6 KiB
C++
110 lines
4.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "DebugDraw_precompiled.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include "EditorDebugDrawLineComponent.h"
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namespace DebugDraw
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{
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void EditorDebugDrawLineComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<EditorDebugDrawLineComponent, EditorComponentBase>()
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->Version(0)
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->Field("Element", &EditorDebugDrawLineComponent::m_element)
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->Field("Settings", &EditorDebugDrawLineComponent::m_settings)
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;
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<EditorDebugDrawLineComponent>(
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"DebugDraw Line", "Draws debug line on the screen from this entity's location to specified end entity's location.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Debugging")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/DebugDrawLine.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->DataElement(0, &EditorDebugDrawLineComponent::m_element, "Line element settings", "Settings for the line element.")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawLineComponent::OnPropertyUpdate)
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &EditorDebugDrawLineComponent::m_settings, "Visibility settings", "Common settings for DebugDraw components.")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorDebugDrawLineComponent::OnPropertyUpdate)
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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void EditorDebugDrawLineComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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if (m_settings.m_visibleInGame)
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{
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gameEntity->CreateComponent<DebugDrawLineComponent>(m_element);
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}
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}
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void EditorDebugDrawLineComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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DebugDrawLineComponent::GetProvidedServices(provided);
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}
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void EditorDebugDrawLineComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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DebugDrawLineComponent::GetIncompatibleServices(incompatible);
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}
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void EditorDebugDrawLineComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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DebugDrawLineComponent::GetRequiredServices(required);
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}
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void EditorDebugDrawLineComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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DebugDrawLineComponent::GetDependentServices(dependent);
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}
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void EditorDebugDrawLineComponent::Init()
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{
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m_element.m_owningEditorComponent = GetId();
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}
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void EditorDebugDrawLineComponent::Activate()
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{
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if (m_settings.m_visibleInEditor)
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{
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DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::RegisterDebugDrawComponent, this);
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}
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}
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void EditorDebugDrawLineComponent::Deactivate()
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{
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DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::UnregisterDebugDrawComponent, this);
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}
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void EditorDebugDrawLineComponent::OnPropertyUpdate()
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{
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// Property updated, we need to update the system component (which handles drawing the components) with our new info
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DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::UnregisterDebugDrawComponent, this);
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if (m_settings.m_visibleInEditor)
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{
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DebugDrawInternalRequestBus::Broadcast(&DebugDrawInternalRequestBus::Events::RegisterDebugDrawComponent, this);
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}
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}
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} // namespace DebugDraw
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