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o3de/Gems/DebugDraw/Code/Source/DebugDrawLineComponent.h

52 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Script/ScriptTimePoint.h>
#include <DebugDraw/DebugDrawBus.h>
namespace DebugDraw
{
class DebugDrawLineComponent
: public AZ::Component
{
friend class DebugDrawSystemComponent;
public:
AZ_COMPONENT(DebugDrawLineComponent, "{E7CBA314-CD9C-4625-AF65-B28369FE272A}");
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
DebugDrawLineComponent() = default;
explicit DebugDrawLineComponent(const DebugDrawLineElement& element);
~DebugDrawLineComponent() override = default;
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
protected:
DebugDrawLineElement m_element;
};
}