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o3de/Gems/Camera/Code/Source/EditorCameraComponent.h

77 lines
3.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentAdapter.h>
#include <AzCore/Math/Color.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/API/EditorCameraBus.h>
#include <AzFramework/Viewport/ViewportColors.h>
#include <AzFramework/Components/CameraBus.h>
#include <AzFramework/Components/EditorEntityEvents.h>
#include "CameraComponent.h"
#include "CameraComponentController.h"
#include <IViewSystem.h>
#include <Cry_Camera.h>
#include <Atom/RPI.Public/Base.h>
namespace Camera
{
//////////////////////////////////////////////////////////////////////////
/// The CameraComponent holds all of the data necessary for a camera.
/// Get and set data through the CameraRequestBus or TransformBus
//////////////////////////////////////////////////////////////////////////
using EditorCameraComponentBase = AzToolsFramework::Components::EditorComponentAdapter<CameraComponentController, CameraComponent, CameraComponentConfig>;
class EditorCameraComponent
: public EditorCameraComponentBase
, public EditorCameraViewRequestBus::Handler
, private AzFramework::EntityDebugDisplayEventBus::Handler
, private EditorCameraNotificationBus::Handler
{
public:
AZ_EDITOR_COMPONENT(EditorCameraComponent, EditorCameraComponentTypeId, AzToolsFramework::Components::EditorComponentBase);
virtual ~EditorCameraComponent() = default;
static void Reflect(AZ::ReflectContext* reflection);
// AZ::Component interface
void Activate() override;
void Deactivate() override;
AZ::u32 OnConfigurationChanged() override;
// AzFramework::DebugDisplayRequestBus::Handler interface
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
/// EditorCameraNotificationBus::Handler interface
void OnViewportViewEntityChanged(const AZ::EntityId& newViewId) override;
void ToggleCameraAsActiveView() override { OnPossessCameraButtonClicked(); }
protected:
void EditorDisplay(AzFramework::DebugDisplayRequests& displayInterface, const AZ::Transform& world);
AZ::Crc32 OnPossessCameraButtonClicked();
AZStd::string GetCameraViewButtonText() const;
bool m_isActiveEditorCamera = false;
float m_frustumViewPercentLength = 1.f;
AZ::Color m_frustumDrawColor = AzFramework::ViewportColors::HoverColor;
};
} // Camera