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358 lines
13 KiB
C++
358 lines
13 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/PlatformIncl.h>
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#include <AzTest/AzTest.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzCore/StringFunc/StringFunc.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzFramework/IO/LocalFileIO.h>
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#include <AzFramework/Application/Application.h>
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#include <AudioSystemImpl_wwise.h>
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#include <AudioEngineWwise_Traits_Platform.h>
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#include <Config_wwise.h>
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#include <AK/SoundEngine/Common/AkSoundEngine.h>
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#include <AK/SoundEngine/Common/AkMemoryMgr.h>
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#include <AK/SoundEngine/Common/AkModule.h>
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#include <platform.h>
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#include <Mocks/IConsoleMock.h>
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#include <Mocks/ISystemMock.h>
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using namespace Audio;
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using ::testing::NiceMock;
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namespace UnitTest
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{
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class WwiseTestEnvironment
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: public AZ::Test::ITestEnvironment
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{
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public:
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AZ_TEST_CLASS_ALLOCATOR(WwiseTestEnvironment)
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WwiseTestEnvironment() = default;
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~WwiseTestEnvironment() override = default;
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protected:
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struct MockHolder
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{
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AZ_TEST_CLASS_ALLOCATOR(MockHolder)
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NiceMock<ConsoleMock> m_console;
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NiceMock<SystemMock> m_system;
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};
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void SetupEnvironment() override
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{
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// Create AZ::SystemAllocator
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if (!AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
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}
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// Setup Mocks on a stub environment
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m_mocks = new MockHolder();
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m_stubEnv.pConsole = &m_mocks->m_console;
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m_stubEnv.pSystem = &m_mocks->m_system;
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gEnv = &m_stubEnv;
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// Create AudioImplAllocator (used by Wwise)
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if (!AZ::AllocatorInstance<AudioImplAllocator>::IsReady())
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{
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AudioImplAllocator::Descriptor allocDesc;
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allocDesc.m_allocationRecords = false;
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allocDesc.m_heap.m_numFixedMemoryBlocks = 1;
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allocDesc.m_heap.m_fixedMemoryBlocksByteSize[0] = 8 << 20;
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allocDesc.m_heap.m_fixedMemoryBlocks[0] = AZ::AllocatorInstance<AZ::OSAllocator>::Get().Allocate(allocDesc.m_heap.m_fixedMemoryBlocksByteSize[0], allocDesc.m_heap.m_memoryBlockAlignment);
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AZ::AllocatorInstance<AudioImplAllocator>::Create(allocDesc);
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}
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}
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void TeardownEnvironment() override
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{
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if (AZ::AllocatorInstance<AudioImplAllocator>::IsReady())
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{
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AZ::AllocatorInstance<AudioImplAllocator>::Destroy();
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}
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delete m_mocks;
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m_mocks = nullptr;
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if (AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
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}
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}
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private:
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SSystemGlobalEnvironment m_stubEnv;
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MockHolder* m_mocks = nullptr;
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};
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class AudioSystemImplWwiseTests
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: public ::testing::Test
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{
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public:
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AZ_TEST_CLASS_ALLOCATOR(AudioSystemImplWwiseTests)
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protected:
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AudioSystemImplWwiseTests()
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: m_wwiseImpl("")
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{}
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void SetUp() override
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{
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#if !AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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// Init Wwise
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AkMemSettings memSettings;
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AK::MemoryMgr::GetDefaultSettings(memSettings);
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AK::MemoryMgr::Init(&memSettings);
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AkStreamMgrSettings strmSettings;
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AK::StreamMgr::GetDefaultSettings(strmSettings);
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AK::StreamMgr::Create(strmSettings);
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AkInitSettings initSettings;
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AK::SoundEngine::GetDefaultInitSettings(initSettings);
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AkPlatformInitSettings platSettings;
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AK::SoundEngine::GetDefaultPlatformInitSettings(platSettings);
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AK::SoundEngine::Init(&initSettings, &platSettings);
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#endif // !AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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}
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void TearDown() override
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{
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#if !AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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// Term Wwise
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AK::SoundEngine::Term();
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AK::IAkStreamMgr::Get()->Destroy();
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AK::MemoryMgr::Term();
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#endif // !AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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}
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CAudioSystemImpl_wwise m_wwiseImpl;
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};
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#if AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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TEST_F(AudioSystemImplWwiseTests, DISABLED_WwiseSanityTest)
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#else
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TEST_F(AudioSystemImplWwiseTests, WwiseSanityTest)
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#endif // AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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{
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// Tests that Setup/TearDown work as expected
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}
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#if AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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TEST_F(AudioSystemImplWwiseTests, DISABLED_WwiseMultiPosition_GoodData)
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#else
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TEST_F(AudioSystemImplWwiseTests, WwiseMultiPosition_GoodData)
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#endif // AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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{
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SATLAudioObjectData_wwise wwiseObject(1, true);
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MultiPositionParams params;
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params.m_positions.push_back(AZ::Vector3(1.f, 2.f, 3.f));
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params.m_type = MultiPositionBehaviorType::Blended;
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auto result = m_wwiseImpl.SetMultiplePositions(&wwiseObject, params);
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EXPECT_EQ(result, eARS_SUCCESS);
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}
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#if AZ_TRAIT_AUDIOENGINEWWISE_DISABLE_MULTIPOSITION_TESTS
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TEST_F(AudioSystemImplWwiseTests, DISABLED_WwiseMultiPosition_BadObject)
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#else
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TEST_F(AudioSystemImplWwiseTests, WwiseMultiPosition_BadObject)
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#endif
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{
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MultiPositionParams params;
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params.m_positions.push_back(AZ::Vector3(1.f, 2.f, 3.f));
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params.m_type = MultiPositionBehaviorType::Separate;
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auto result = m_wwiseImpl.SetMultiplePositions(nullptr, params);
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EXPECT_EQ(result, eARS_FAILURE);
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}
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#if AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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TEST_F(AudioSystemImplWwiseTests, DISABLED_WwiseMultiPosition_ZeroPositions)
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#else
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TEST_F(AudioSystemImplWwiseTests, WwiseMultiPosition_ZeroPositions)
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#endif // AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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{
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SATLAudioObjectData_wwise wwiseObject(1, true);
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MultiPositionParams params;
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auto result = m_wwiseImpl.SetMultiplePositions(&wwiseObject, params);
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EXPECT_EQ(result, eARS_SUCCESS);
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}
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class AudioSystemImpl_wwise_Test
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: public CAudioSystemImpl_wwise
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{
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public:
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AZ_TEST_CLASS_ALLOCATOR(AudioSystemImpl_wwise_Test)
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explicit AudioSystemImpl_wwise_Test(const char* assetPlatform)
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: CAudioSystemImpl_wwise(assetPlatform)
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{}
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#if AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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friend class GTEST_TEST_CLASS_NAME_(AudioSystemImplWwiseConfigTests, DISABLED_WwiseSetBankPaths_NonDefaultPath_PathMatches);
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friend class GTEST_TEST_CLASS_NAME_(AudioSystemImplWwiseConfigTests, DISABLED_WwiseSetBankPaths_NoInitBnk_DefaultPath);
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#else
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friend class GTEST_TEST_CLASS_NAME_(AudioSystemImplWwiseConfigTests, WwiseSetBankPaths_NonDefaultPath_PathMatches);
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friend class GTEST_TEST_CLASS_NAME_(AudioSystemImplWwiseConfigTests, WwiseSetBankPaths_NoInitBnk_DefaultPath);
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#endif // AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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};
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class AudioSystemImplWwiseConfigTests
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: public ::testing::Test
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{
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public:
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AZ_TEST_CLASS_ALLOCATOR(AudioSystemImplWwiseConfigTests)
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protected:
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AudioSystemImplWwiseConfigTests()
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: m_wwiseImpl("")
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{
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}
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void SetUp() override
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{
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m_app.Start(AZ::ComponentApplication::Descriptor());
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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// Store and remove the existing fileIO...
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m_prevFileIO = AZ::IO::FileIOBase::GetInstance();
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if (m_prevFileIO)
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{
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AZ::IO::FileIOBase::SetInstance(nullptr);
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}
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// Replace with a new LocalFileIO...
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m_fileIO = AZStd::make_unique<AZ::IO::LocalFileIO>();
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AZ::IO::FileIOBase::SetInstance(m_fileIO.get());
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// Reflect the wwise config settings...
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AZ::SerializeContext* serializeContext = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
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AZ_TEST_ASSERT(serializeContext != nullptr);
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Audio::Wwise::ConfigurationSettings::Reflect(serializeContext);
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// Set the @assets@ alias to the path where *this* cpp file lives.
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AZStd::string rootFolder(AZ::Test::GetCurrentExecutablePath());
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AZ::StringFunc::Path::Join(rootFolder.c_str(), "Test.Assets/Gems/AudioEngineWwise", rootFolder);
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m_fileIO->SetAlias("@assets@", rootFolder.c_str());
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// So we don't have to compute it in each test...
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AZStd::string defaultBanksPath(Audio::Wwise::DefaultBanksPath);
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m_configFilePath = AZStd::string::format("%s/%s%s", rootFolder.c_str(), defaultBanksPath.c_str(), Audio::Wwise::ConfigFile);
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}
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void TearDown() override
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{
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// Destroy our LocalFileIO...
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m_fileIO.reset();
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// Replace the old fileIO (set instance to null first)...
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AZ::IO::FileIOBase::SetInstance(nullptr);
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if (m_prevFileIO)
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{
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AZ::IO::FileIOBase::SetInstance(m_prevFileIO);
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m_prevFileIO = nullptr;
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}
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m_app.Stop();
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}
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AZStd::unique_ptr<AZ::IO::LocalFileIO> m_fileIO;
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AZStd::string m_configFilePath;
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Audio::Wwise::ConfigurationSettings::PlatformMapping m_mapEntry;
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AudioSystemImpl_wwise_Test m_wwiseImpl;
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private:
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AzFramework::Application m_app;
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AZ::IO::FileIOBase* m_prevFileIO { nullptr };
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};
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#if AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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TEST_F(AudioSystemImplWwiseConfigTests, DISABLED_WwiseSetBankPaths_NonDefaultPath_PathMatches)
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#else
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TEST_F(AudioSystemImplWwiseConfigTests, WwiseSetBankPaths_NonDefaultPath_PathMatches)
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#endif // AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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{
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// The mapping here points to a custom directory that exists (and contains an init.bnk).
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// The custom bank path should be set.
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Audio::Wwise::ConfigurationSettings config;
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m_mapEntry.m_enginePlatform = AZ_TRAIT_OS_PLATFORM_NAME;
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m_mapEntry.m_bankSubPath = "soundbanks";
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config.m_platformMappings.push_back(m_mapEntry);
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// Unfortunately we are writing to the config file that is simulated to be in the @assets@ subfolder
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// This will cause an issue during save. Since 'm_configFilePath' is an absolute path, we need to
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// reset the @assets@ alias to a meaningful assets path that does not contain any root of the m_configFilePath
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// in order to write to the config file and proceed
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//AZStd::string rootFolder(AZ::Test::GetCurrentExecutablePath());
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//AZ::IO::Path tempAssetPath(rootFolder);
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//tempAssetPath /= "Cache";
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//AZStd::string previousAlias = m_fileIO->GetAlias("@assets@");
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//m_fileIO->SetAlias("@assets@", tempAssetPath.c_str());
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config.Save(m_configFilePath);
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//m_fileIO->SetAlias("@assets@", previousAlias.c_str());
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m_wwiseImpl.SetBankPaths();
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//m_fileIO->SetAlias("@assets@", tempAssetPath.c_str());
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m_fileIO->Remove(m_configFilePath.c_str());
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//m_fileIO->SetAlias("@assets@", previousAlias.c_str());
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EXPECT_STREQ(m_wwiseImpl.m_soundbankFolder.c_str(), "sounds/wwise/soundbanks/");
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}
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#if AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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TEST_F(AudioSystemImplWwiseConfigTests, DISABLED_WwiseSetBankPaths_NoInitBnk_DefaultPath)
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#else
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TEST_F(AudioSystemImplWwiseConfigTests, WwiseSetBankPaths_NoInitBnk_DefaultPath)
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#endif // AZ_TRAIT_DISABLE_FAILED_AUDIO_WWISE_TESTS
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{
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// The mapping here points to a directory that does not exist (and doesn't contain init.bnk).
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// The default bank path should be set.
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Audio::Wwise::ConfigurationSettings config;
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m_mapEntry.m_enginePlatform = AZ_TRAIT_OS_PLATFORM_NAME;
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m_mapEntry.m_bankSubPath = "no_soundbanks";
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config.m_platformMappings.push_back(m_mapEntry);
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config.Save(m_configFilePath);
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m_wwiseImpl.SetBankPaths();
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m_fileIO->Remove(m_configFilePath.c_str());
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EXPECT_STREQ(m_wwiseImpl.m_soundbankFolder.c_str(), Audio::Wwise::DefaultBanksPath);
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}
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} // namespace UnitTest
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AZ_UNIT_TEST_HOOK(new UnitTest::WwiseTestEnvironment);
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