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o3de/Gems/AudioEngineWwise/Code/Tests/AudioEngineWwiseEditorTest.cpp

55 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzTest/AzTest.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AudioSystemEditor_wwise.h>
namespace UnitTest
{
class AudioEngineWwiseEditorTests
: public ::testing::Test
{
protected:
void SetUp() override
{
if (!AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
{
AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
}
}
void TearDown() override
{
if (AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
{
AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
}
}
};
TEST_F(AudioEngineWwiseEditorTests, CreateControl_LocalizedBankPath_NameDoesNotContainPath)
{
using namespace AudioControls;
CAudioSystemEditor_wwise editorWwise;
SControlDef controlDefinition("LocalizedBank", eWCT_WWISE_SOUND_BANK, true, nullptr, "en-us");
auto audioControl = editorWwise.CreateControl(controlDefinition);
// Ensure audioControl's name does not contain "en-us".
AZStd::string name = audioControl->GetName();
EXPECT_EQ(name.find("en-us"), AZStd::string::npos);
}
} // namespace UnitTest
AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);