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o3de/Gems/AudioEngineWwise/Code/Source/Engine/AudioInput/AudioInputStream.h

57 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "AudioSourceManager.h"
#include <IAudioSystem.h>
#include <AudioRingBuffer.h>
namespace Audio
{
/**
* A type of AudioInputSource representing an audio stream.
* holds a buffer of the raw data and provides methods to read chunks of data at a time
* to an output (AkAudioBuffer).
*/
class AudioInputStreaming
: public AudioInputSource
, public AudioStreamingRequestBus::Handler
{
public:
AUDIO_IMPL_CLASS_ALLOCATOR(AudioInputStreaming)
AudioInputStreaming(const SAudioInputConfig& sourceConfig);
~AudioInputStreaming() override;
// AudioInputSource Interface
void ReadInput(const AudioStreamData& data) override;
void WriteOutput(AkAudioBuffer* akBuffer) override;
bool IsOk() const override;
void OnDeactivated() override;
void OnActivated() override;
// AudioStreamingRequestBus::Handler Interface
size_t ReadStreamingInput(const AudioStreamData& data) override;
size_t ReadStreamingMultiTrackInput(AudioStreamMultiTrackData& data) override;
void FlushStreamingInput();
size_t GetStreamingInputNumFramesReady() const;
private:
AZStd::unique_ptr<RingBufferBase> m_buffer = nullptr;
size_t m_framesReady;
};
} // namespace Audio