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44 lines
1.9 KiB
C++
44 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/Module/DynamicModuleHandle.h>
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#include <AzCore/Module/ModuleManager.h>
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#include <AzCore/Outcome/Outcome.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/StringFunc/StringFunc.h>
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#include <AzFramework/Application/Application.h>
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#include <AzFramework/FileFunc/FileFunc.h>
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#include <AzFramework/Gem/GemInfo.h>
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#include <AzFramework/Platform/PlatformDefaults.h>
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namespace AssetValidation::AssetSeed
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{
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constexpr char SeedFileExtension[] = "seed";
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constexpr char PlatformsDirectoryName[] = "Platforms";
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constexpr char GemsDirectoryName[] = "Gems";
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constexpr char GemsSeedFileName[] = "seedList";
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constexpr char EngineSeedFileName[] = "SeedAssetList";
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constexpr auto EngineDirectoryName = AZ::IO::FixedMaxPath("Assets") / "Engine";
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void AddPlatformSeeds(const AZStd::string& rootFolder, AZStd::vector<AZStd::string>& defaultSeedLists, AzFramework::PlatformFlags platformFlags);
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void AddPlatformsDirectorySeeds(const AZStd::string& rootFolder, AZStd::vector<AZStd::string>& defaultSeedLists, AzFramework::PlatformFlags platformFlags);
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AZStd::vector<AZStd::string> GetGemSeedListFiles(const AZStd::vector<AzFramework::GemInfo>& gemInfoList, AzFramework::PlatformFlags platformFlags);
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AZStd::vector<AZStd::string> GetDefaultSeedListFiles(const AZStd::vector<AzFramework::GemInfo>& gemInfoList, AzFramework::PlatformFlags platformFlag);
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}
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