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o3de/Code/Sandbox/Editor/WaitProgress.h

60 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002-2012.
// -------------------------------------------------------------------------
// File name: waitprogress.h
// Created: 10/5/2002 by Timur.
// Description: CWaitProgress class adds information about lengthy process
// Usage:
//
// CWaitProgress wait;
// wait.SetText("Long");
// wait.SetProgress(35); // 35 percent.
//
////////////////////////////////////////////////////////////////////////////
#ifndef CRYINCLUDE_EDITOR_WAITPROGRESS_H
#define CRYINCLUDE_EDITOR_WAITPROGRESS_H
class QProgressBar;
#include <QString>
class CWaitProgress
{
public:
CWaitProgress(const QString& lpszText, bool bStart = true);
~CWaitProgress();
void Start();
void Stop();
//! @return true to continue, false to abort lengthy operation.
bool Step(int nPercentage = -1);
void SetText(const QString& lpszText);
protected:
void CreateProgressControl();
QString m_strText;
bool m_bStarted;
bool m_bIgnore;
int m_percent;
QProgressBar* m_progressBar;
static bool m_bInProgressNow;
};
#endif // CRYINCLUDE_EDITOR_WAITPROGRESS_H