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o3de/Code/Sandbox/Editor/Util/Triangulate.cpp

74 lines
2.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "EditorDefs.h"
#include "Triangulate.h"
// this file is essentially a wrapper for a portion of the MIT-licenced
// ConvexDecomposition library by John W. Ratcliff mailto:jratcliffscarab@gmail.com.
// it contains no code from that library, it just provides it with the required types, then includes the
// portion we need.
static const float TRIANGULATION_EPSILON = 0.0000000001f;
#define MEMALLOC_MALLOC malloc
#define MEMALLOC_FREE free
namespace TriInternal
{
class TVec;
typedef double NxF64;
typedef float NxF32;
typedef unsigned char NxU8;
typedef unsigned int NxU32;
typedef int NxI32;
typedef unsigned int TU32;
typedef std::vector< TVec > TVecVector;
typedef std::vector< NxU32 > TU32Vector;
#include "Contrib/NvFloatMath.inl"
}
#undef MEMALLOC_MALLOC
#undef MEMALLOC_FREE
namespace Triangulator
{
// given the contour of a triangle, triangulate it, and return the result
// as a set of triangles
// return false if you fail to triangulate it.
bool Triangulate(const VectorOfVectors& contour, VectorOfVectors& result)
{
TriInternal::CTriangulator tri;
for (auto pt : contour)
{
tri.addPoint(pt.x, pt.y, pt.z);
}
TriInternal::NxU32 tricount = 0;
TriInternal::NxU32* indices = tri.triangulate(tricount, TRIANGULATION_EPSILON);
if (!indices)
{
return false;
}
for (TriInternal::NxU32 currentIdx = 0; currentIdx < tricount * 3; ++currentIdx)
{
TriInternal::NxU32 indexValue = *indices++;
result.push_back(contour[indexValue]);
}
return result.size() > 2;
}
}