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o3de/Code/Sandbox/Editor/Util/PredefinedAspectRatios.cpp

123 lines
2.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "EditorDefs.h"
#include "PredefinedAspectRatios.h"
// Editor
#include "Settings.h"
CPredefinedAspectRatios::CPredefinedAspectRatios()
{
m_aspectRatios.reserve(10);
AddAspectRatio(5, 4);
AddAspectRatio(4, 3);
AddAspectRatio(3, 2);
AddAspectRatio(16, 10);
AddAspectRatio(16, 9);
AddAspectRatio(1.85f, 1);
AddAspectRatio(2.39f, 1);
}
CPredefinedAspectRatios::~CPredefinedAspectRatios()
{
}
void CPredefinedAspectRatios::AddAspectRatio(float x, int y)
{
if (y == 0)
{
return;
}
SAspectRatio aspectRatio;
aspectRatio.name = QStringLiteral("%1:%2").arg(x, 0, 'f', 2).arg(y);
aspectRatio.value = x / y;
m_aspectRatios.push_back(aspectRatio);
}
void CPredefinedAspectRatios::AddAspectRatio(int x, int y)
{
if (y == 0)
{
return;
}
SAspectRatio aspectRatio;
aspectRatio.name = QStringLiteral("%1:%2").arg(x).arg(y);
aspectRatio.value = float( x ) / y;
m_aspectRatios.push_back(aspectRatio);
}
float CPredefinedAspectRatios::GetCurrentValue() const
{
return gSettings.viewports.fDefaultAspectRatio;
}
bool CPredefinedAspectRatios::IsEmpty() const
{
return m_aspectRatios.empty();
}
size_t CPredefinedAspectRatios::GetCount() const
{
return m_aspectRatios.size();
}
const QString& CPredefinedAspectRatios::GetName(size_t aspectRatioId) const
{
bool validAspectRatioId = (aspectRatioId < GetCount());
assert(validAspectRatioId);
if (!validAspectRatioId)
{
static QString dummyAspectRatioName("1:1");
return dummyAspectRatioName;
}
const SAspectRatio& aspectRatio = m_aspectRatios[ aspectRatioId ];
return aspectRatio.name;
}
float CPredefinedAspectRatios::GetValue(size_t aspectRatioId) const
{
bool validAspectRatioId = (aspectRatioId < GetCount());
assert(validAspectRatioId);
if (!validAspectRatioId)
{
return 1;
}
const SAspectRatio& aspectRatio = m_aspectRatios[ aspectRatioId ];
return aspectRatio.value;
}
bool CPredefinedAspectRatios::IsCurrent(size_t aspectRatioId) const
{
float selectedValue = GetValue(aspectRatioId);
float currentValue = GetCurrentValue();
const float THRESHOLD = 0.01f;
bool valuesCloseEnough = (fabs(selectedValue - currentValue) <= THRESHOLD);
return valuesCloseEnough;
}