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o3de/Code/Sandbox/Editor/UndoViewRotation.cpp

66 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Undo for Python function (PySetCurrentViewPosition)
#include "EditorDefs.h"
#include "UndoViewRotation.h"
// Editor
#include "ViewManager.h"
CUndoViewRotation::CUndoViewRotation(const QString& pUndoDescription)
{
m_undoDescription = pUndoDescription;
m_undo = RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(GetIEditor()->GetSystem()->GetViewCamera().GetMatrix())));
}
int CUndoViewRotation::GetSize()
{
return sizeof(*this);
}
QString CUndoViewRotation::GetDescription()
{
return m_undoDescription;
}
void CUndoViewRotation::Undo(bool bUndo)
{
CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport();
if (pRenderViewport)
{
if (bUndo)
{
m_redo = RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(GetIEditor()->GetSystem()->GetViewCamera().GetMatrix())));
}
Matrix34 tm = pRenderViewport->GetViewTM();
tm.SetRotationXYZ(Ang3(DEG2RAD(m_undo.x), DEG2RAD(m_undo.y), DEG2RAD(m_undo.z)), tm.GetTranslation());
pRenderViewport->SetViewTM(tm);
}
}
void CUndoViewRotation::Redo()
{
CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport();
if (pRenderViewport)
{
Matrix34 tm = pRenderViewport->GetViewTM();
tm.SetRotationXYZ(Ang3(DEG2RAD(m_redo.x), DEG2RAD(m_redo.y), DEG2RAD(m_redo.z)), tm.GetTranslation());
pRenderViewport->SetViewTM(tm);
}
}