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66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Undo for Python function (PySetCurrentViewPosition)
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#include "EditorDefs.h"
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#include "UndoViewRotation.h"
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// Editor
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#include "ViewManager.h"
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CUndoViewRotation::CUndoViewRotation(const QString& pUndoDescription)
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{
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m_undoDescription = pUndoDescription;
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m_undo = RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(GetIEditor()->GetSystem()->GetViewCamera().GetMatrix())));
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}
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int CUndoViewRotation::GetSize()
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{
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return sizeof(*this);
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}
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QString CUndoViewRotation::GetDescription()
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{
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return m_undoDescription;
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}
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void CUndoViewRotation::Undo(bool bUndo)
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{
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CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport();
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if (pRenderViewport)
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{
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if (bUndo)
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{
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m_redo = RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(GetIEditor()->GetSystem()->GetViewCamera().GetMatrix())));
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}
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Matrix34 tm = pRenderViewport->GetViewTM();
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tm.SetRotationXYZ(Ang3(DEG2RAD(m_undo.x), DEG2RAD(m_undo.y), DEG2RAD(m_undo.z)), tm.GetTranslation());
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pRenderViewport->SetViewTM(tm);
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}
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}
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void CUndoViewRotation::Redo()
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{
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CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport();
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if (pRenderViewport)
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{
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Matrix34 tm = pRenderViewport->GetViewTM();
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tm.SetRotationXYZ(Ang3(DEG2RAD(m_redo.x), DEG2RAD(m_redo.y), DEG2RAD(m_redo.z)), tm.GetTranslation());
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pRenderViewport->SetViewTM(tm);
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}
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}
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