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o3de/Code/Sandbox/Editor/UndoViewPosition.cpp

72 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Undo for Python function (PySetCurrentViewPosition)
#include "EditorDefs.h"
#include "UndoViewPosition.h"
// Editor
#include "ViewManager.h"
CUndoViewPosition::CUndoViewPosition(const QString& pUndoDescription)
{
m_undoDescription = pUndoDescription;
CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport();
if (pRenderViewport)
{
Matrix34 tm = pRenderViewport->GetViewTM();
m_undo = tm.GetTranslation();
}
}
int CUndoViewPosition::GetSize()
{
return sizeof(*this);
}
QString CUndoViewPosition::GetDescription()
{
return m_undoDescription;
}
void CUndoViewPosition::Undo(bool bUndo)
{
CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport();
if (pRenderViewport)
{
Matrix34 tm = pRenderViewport->GetViewTM();
if (bUndo)
{
m_redo = tm.GetTranslation();
}
tm.SetTranslation(m_undo);
pRenderViewport->SetViewTM(tm);
}
}
void CUndoViewPosition::Redo()
{
CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport();
if (pRenderViewport)
{
Matrix34 tm = pRenderViewport->GetViewTM();
tm.SetTranslation(m_redo);
pRenderViewport->SetViewTM(tm);
}
}