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o3de/Code/Sandbox/Editor/SettingsManagerDialog.h

61 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_SETTINGSMANAGERDIALOG_H
#define CRYINCLUDE_EDITOR_SETTINGSMANAGERDIALOG_H
#pragma once
#if !defined(Q_MOC_RUN)
#include <QDialog>
#include <QScopedPointer>
#endif
class CSettingsManager;
//////////////////////////////////////////////////////////////////////////
// Settings Manager Dialog
namespace Ui {
class SettingsManagerDialog;
}
class CSettingsManagerDialog
: public QDialog
{
Q_OBJECT
public:
CSettingsManagerDialog(QWidget* pParent = nullptr);
~CSettingsManagerDialog();
static const GUID& GetClassID();
static void RegisterViewClass();
protected:
void OnReadBtnClick();
void OnExportBtnClick();
void ImportSettings(QString file);
void ImportLayouts(QString file, const QStringList& layouts);
void OnImportBtnClick();
void OnCloseAllTools();
private:
QString m_importFileStr;
QScopedPointer<Ui::SettingsManagerDialog> ui;
};
#endif // CRYINCLUDE_EDITOR_SETTINGSMANAGERDIALOG_H