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51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "EditorDefs.h"
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#include "SelectSequenceDialog.h"
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// CSelectSequence dialog
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//////////////////////////////////////////////////////////////////////////
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CSelectSequenceDialog::CSelectSequenceDialog(QWidget* pParent)
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: CGenericSelectItemDialog(pParent)
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{
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setWindowTitle(tr("Select Sequence"));
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}
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//////////////////////////////////////////////////////////////////////////
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/* virtual */ void
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CSelectSequenceDialog::OnInitDialog()
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{
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SetMode(eMODE_LIST);
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CGenericSelectItemDialog::OnInitDialog();
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}
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//////////////////////////////////////////////////////////////////////////
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/* virtual */ void
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CSelectSequenceDialog::GetItems(std::vector<SItem>& outItems)
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{
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IMovieSystem* pMovieSys = GetIEditor()->GetMovieSystem();
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for (int i = 0; i < pMovieSys->GetNumSequences(); ++i)
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{
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IAnimSequence* pSeq = pMovieSys->GetSequence(i);
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SItem item;
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string fullname = pSeq->GetName();
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item.name = fullname.c_str();
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outItems.push_back(item);
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}
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}
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#include <moc_SelectSequenceDialog.cpp>
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