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o3de/Code/Sandbox/Editor/SelectSequenceDialog.cpp

51 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "EditorDefs.h"
#include "SelectSequenceDialog.h"
// CSelectSequence dialog
//////////////////////////////////////////////////////////////////////////
CSelectSequenceDialog::CSelectSequenceDialog(QWidget* pParent)
: CGenericSelectItemDialog(pParent)
{
setWindowTitle(tr("Select Sequence"));
}
//////////////////////////////////////////////////////////////////////////
/* virtual */ void
CSelectSequenceDialog::OnInitDialog()
{
SetMode(eMODE_LIST);
CGenericSelectItemDialog::OnInitDialog();
}
//////////////////////////////////////////////////////////////////////////
/* virtual */ void
CSelectSequenceDialog::GetItems(std::vector<SItem>& outItems)
{
IMovieSystem* pMovieSys = GetIEditor()->GetMovieSystem();
for (int i = 0; i < pMovieSys->GetNumSequences(); ++i)
{
IAnimSequence* pSeq = pMovieSys->GetSequence(i);
SItem item;
string fullname = pSeq->GetName();
item.name = fullname.c_str();
outItems.push_back(item);
}
}
#include <moc_SelectSequenceDialog.cpp>