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66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Used in a property item to select a light animation
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#include "EditorDefs.h"
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#include "SelectLightAnimationDialog.h"
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// CryCommon
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#include <CryCommon/Maestro/Types/AnimNodeType.h> // for AnimNodeType
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//////////////////////////////////////////////////////////////////////////
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CSelectLightAnimationDialog::CSelectLightAnimationDialog(QWidget* pParent)
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: CGenericSelectItemDialog(pParent)
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{
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setWindowTitle(tr("Select Light Animation"));
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}
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//////////////////////////////////////////////////////////////////////////
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void CSelectLightAnimationDialog::OnInitDialog()
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{
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SetMode(eMODE_LIST);
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CGenericSelectItemDialog::OnInitDialog();
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}
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//////////////////////////////////////////////////////////////////////////
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void CSelectLightAnimationDialog::GetItems(std::vector<SItem>& outItems)
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{
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IMovieSystem* pMovieSystem = GetIEditor()->GetMovieSystem();
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for (int i = 0; i < pMovieSystem->GetNumSequences(); ++i)
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{
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IAnimSequence* pSequence = pMovieSystem->GetSequence(i);
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if ((pSequence->GetFlags() & IAnimSequence::eSeqFlags_LightAnimationSet) == 0)
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{
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continue;
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}
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for (int k = 0; k < pSequence->GetNodeCount(); ++k)
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{
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assert(pSequence->GetNode(k)->GetType() == AnimNodeType::Light);
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if (pSequence->GetNode(k)->GetType() != AnimNodeType::Light)
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{
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continue;
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}
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SItem item;
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item.name = pSequence->GetNode(k)->GetName();
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outItems.push_back(item);
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}
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return;
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}
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}
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#include <moc_SelectLightAnimationDialog.cpp>
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