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o3de/Code/Sandbox/Editor/QuickAccessBar.h

67 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : A dialog bar for quickly accessing menu items and cvars
#ifndef CRYINCLUDE_EDITOR_QUICKACCESSBAR_H
#define CRYINCLUDE_EDITOR_QUICKACCESSBAR_H
#pragma once
#if !defined(Q_MOC_RUN)
#include <QWidget>
#endif
class QAction;
class QCompleter;
class QMenuBar;
class QStringListModel;
namespace Ui
{
class QuickAccessBar;
}
class CQuickAccessBar
: public QWidget
{
Q_OBJECT
public:
CQuickAccessBar(QWidget* pParent = nullptr);
~CQuickAccessBar();
bool eventFilter(QObject* object, QEvent* event) override;
protected:
void showEvent(QShowEvent* event) override;
virtual void OnInitDialog();
virtual void OnOK();
virtual void OnCancel();
std::map<QString, QAction*> m_menuActionTable;
int m_lastViewPaneMapVersion;
void AddMRUFileItems();
private:
void CollectMenuItems(QMenuBar* menuBar);
void CollectMenuItems(QAction* action, const QString& path);
QCompleter* m_completer;
QStringListModel* m_model;
QScopedPointer<Ui::QuickAccessBar> m_ui;
const char* m_levelExtension = nullptr;
};
#endif // CRYINCLUDE_EDITOR_QUICKACCESSBAR_H