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o3de/Code/Sandbox/Editor/Objects/ClassDesc.cpp

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1004 B
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "EditorDefs.h"
#include "ClassDesc.h"
// Editor
#include "IconManager.h"
int CObjectClassDesc::GetTextureIconId()
{
if (!m_nTextureIcon)
{
QString pTexName = GetTextureIcon();
if (!pTexName.isEmpty())
{
m_nTextureIcon = GetIEditor()->GetIconManager()->GetIconTexture(pTexName.toUtf8().data());
}
}
return m_nTextureIcon;
}