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o3de/Code/Sandbox/Editor/NewLevelDialog.cpp

182 lines
5.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "EditorDefs.h"
#include "NewLevelDialog.h"
// Qt
#include <QtWidgets/QPushButton>
#include <QTimer>
// Editor
#include "NewTerrainDialog.h"
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
#include <ui_NewLevelDialog.h>
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
// Folder in which levels are stored
static const char kNewLevelDialog_LevelsFolder[] = "Levels";
// CNewLevelDialog dialog
CNewLevelDialog::CNewLevelDialog(QWidget* pParent /*=NULL*/)
: QDialog(pParent)
, m_ilevelFolders(0)
, m_bUpdate(false)
, ui(new Ui::CNewLevelDialog)
, m_initialized(false)
{
ui->setupUi(this);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
setWindowTitle(tr("New Level"));
setMaximumSize(QSize(320, 280));
adjustSize();
// Default level folder is root (Levels/)
m_ilevelFolders = 0;
m_bIsResize = false;
// Level name only supports ASCII characters
QRegExp rx("[_a-zA-Z0-9-]+");
QValidator* validator = new QRegExpValidator(rx, this);
ui->LEVEL->setValidator(validator);
connect(ui->LEVEL_FOLDERS, SIGNAL(activated(int)), this, SLOT(OnCbnSelendokLevelFolders()));
connect(ui->LEVEL, &QLineEdit::textChanged, this, &CNewLevelDialog::OnLevelNameChange);
// First of all, keyboard focus is related to widget tab order, and the default tab order is based on the order in which
// widgets are constructed. Therefore, creating more widgets changes the keyboard focus. That is why setFocus() is called last.
// Secondly, using singleShot() allows setFocus() slot of the QLineEdit instance to be invoked right after the event system
// is ready to do so. Therefore, it is better to use singleShot() than directly call setFocus().
QTimer::singleShot(0, ui->LEVEL, SLOT(setFocus()));
}
CNewLevelDialog::~CNewLevelDialog()
{
}
void CNewLevelDialog::UpdateData(bool fromUi)
{
if (fromUi)
{
m_level = ui->LEVEL->text();
m_levelFolders = ui->LEVEL_FOLDERS->currentText();
m_ilevelFolders = ui->LEVEL_FOLDERS->currentIndex();
}
else
{
ui->LEVEL->setText(m_level);
ui->LEVEL_FOLDERS->setCurrentText(m_levelFolders);
ui->LEVEL_FOLDERS->setCurrentIndex(m_ilevelFolders);
}
}
// CNewLevelDialog message handlers
void CNewLevelDialog::OnInitDialog()
{
ReloadLevelFolders();
// Disable OK until some text is entered
if (QPushButton* button = ui->buttonBox->button(QDialogButtonBox::Ok))
{
button->setEnabled(false);
}
// Save data.
UpdateData(false);
}
//////////////////////////////////////////////////////////////////////////
void CNewLevelDialog::ReloadLevelFolders()
{
QString levelsFolder = QString(Path::GetEditingGameDataFolder().c_str()) + "/" + kNewLevelDialog_LevelsFolder;
m_itemFolders.clear();
ui->LEVEL_FOLDERS->clear();
ui->LEVEL_FOLDERS->addItem(QString(kNewLevelDialog_LevelsFolder) + '/');
ReloadLevelFoldersRec(levelsFolder);
}
//////////////////////////////////////////////////////////////////////////
void CNewLevelDialog::ReloadLevelFoldersRec(const QString& currentFolder)
{
QDir dir(currentFolder);
QFileInfoList infoList = dir.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot);
foreach(const QFileInfo &fi, infoList)
{
m_itemFolders.push_back(fi.baseName());
ui->LEVEL_FOLDERS->addItem(QString(kNewLevelDialog_LevelsFolder) + '/' + fi.baseName());
}
}
//////////////////////////////////////////////////////////////////////////
QString CNewLevelDialog::GetLevel() const
{
QString output = m_level;
if (m_itemFolders.size() > 0 && m_ilevelFolders > 0)
{
output = m_itemFolders[m_ilevelFolders - 1] + "/" + m_level;
}
return output;
}
//////////////////////////////////////////////////////////////////////////
void CNewLevelDialog::OnCbnSelendokLevelFolders()
{
UpdateData();
}
void CNewLevelDialog::OnLevelNameChange()
{
m_level = ui->LEVEL->text();
// QRegExpValidator means the string will always be valid as long as it's not empty:
const bool valid = !m_level.isEmpty();
// Use the validity to dynamically change the Ok button's enabled state
if (QPushButton* button = ui->buttonBox->button(QDialogButtonBox::Ok))
{
button->setEnabled(valid);
}
}
//////////////////////////////////////////////////////////////////////////
void CNewLevelDialog::IsResize(bool bIsResize)
{
m_bIsResize = bIsResize;
}
//////////////////////////////////////////////////////////////////////////
void CNewLevelDialog::showEvent(QShowEvent* event)
{
if (!m_initialized)
{
OnInitDialog();
m_initialized = true;
}
QDialog::showEvent(event);
}
#include <moc_NewLevelDialog.cpp>